﻿using UnityEngine.Playables;
using FPLibrary;

namespace Pvp.Timeline
{
    /// <summary>
    /// 角色属性行为
    /// </summary>
    public abstract class BaseRolePlayableBehaviour : PlayableBehaviour
    {
        public FightUnitEntity entity;

        public BaseRolePlayableBehaviour() { }
    }
}


